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Dark Shield
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Devlog
Augmentations
June 25, 2023
by
AndCake
1
Dark Shield version 0.4.0 just went live! I worked on getting character augmentations implemented. The chop shop is available from the roster screen and - given enough funds you can have whatever cybe...
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Hiring Mechanic & Item Balancing
June 05, 2023
by
AndCake
1
In the last update I announced that the merchant prices need to be more balanced since we had prices that would be just all over the place. This is implemented now. The item prices now are based on a...
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Dark Shield v0.2.0 - Roster, Grenades and the Cyberdeck
May 23, 2023
by
AndCake
With this release, a lot of small issues get fixed. But a few important new features also made it in. Let's start with the new features: Level completion When leaving a level by going "down stairs", w...
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Balancing & Graphics update
May 05, 2023
by
AndCake
#Balancing, #Graphics
Since the campaign "The Lair" (which is like the game's arcade mode) was added as kind of an afterthought to be there before I finish writing the other campaign "The Eye of Souls" with an actual story...
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Matrix & Magic in Dark Shield
March 31, 2023
by
AndCake
#Magic, #Matrix
From the first ideas of Dark Shield I wanted to have magic as a component in there together with high-tech. For people who enjoyed Arcanum, the game, it might be a familiar concept to have them both c...
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Story Telling in Dark Shield & graphics update
March 31, 2023
by
AndCake
#Story, #graphics
Finally, Dark Shield has a graphics mode with actual (non-animated) sprites (except for on CLI). Additionally, the world is zoomed in slightly now, making it easier to concentrate on what is going on...
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